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HargulkaCreature 8


UniqueCELargeGiantTroll
Source Pathfinder Kingmaker
Perception +16 (darkvision)
Languages Common, Jotun
Skills Athletics +18, Intimidation +18, Survival +16
Str +6, Dex +2, Con +6, Int +0, Wis +2, Cha +4

AC 26; Fort +20; Reflex +14; Will +16;
HP 190 (regeneration 25 (deactivated by acid or fire)
Speed 30 feet
Weaknesses Fire 15

Morningstar One Action +21 (+16, +11) to hit (magical, reach 10, versatile b) 1d8+9 Piercing + 1d6 Sonic
Jaws One Action +20 (+15, +10) to hit (reach 10) 2d10+9 Piercing
Claw One Action +20 (+16, +12) to hit (agile, reach 10) 2d8+9 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Regeneration 25 (Deactivated by acid or fire)

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Dream of Rulership (abjuration, primal)

The lingering effects of Nyrissa's inspiration are stronger than any fear Hargulka faces. Whenever he attempts a saving throw against a fear effect, he treats his actual result as one degree of success better than his rolled result.

Rend One Action

Claw


A Rend entry lists a Strike the monster has.

Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.


Effect The monster automatically deals that Strike's damage again to the enemy.

Royal Command One Action (auditory, fear, linguistic)

Hargulka issues an order to his followers. Each ally who hears and understands this command becomes Quickened until the end of that ally's next turn but can use the extra action only to Strike. Hargulka can't issue a Royal Command on his next turn.

Shield Rip and Chew Two Actions

Requirement An opponent within reach has Raised a Shield.


Effect Hargulka snatches at a foe's shield, pulling it out of the way. He attempts an Athletics check against the Reflex DC of an opponent who has Raised a Shield before making a jaws Strike against the opponent. If the Athletics check succeeds, the shield is not considered raised against the jaws Strike. On a critical success, Hargulka pulls the shield out of position, so it is no longer raised until the opponent Raises the Shield again. This counts as two attacks toward Hargulka's multiple attack penalty, but the multiple attack penalty doesn't increase until after the jaws Strike.


Before his dreams were invaded and his ambitions enhanced by Nyrissa's eldritch manipulations, Hargulka had already established himself as a leader among trollkind, though his goals never reached beyond bullying his fellow trolls into rampaging the immediate environs for food and wealth to bring back to him as offerings. The notion of becoming a "king" never crossed his mind until he had a vivid, unforgettable dream of himself sitting atop a throne and basking in the fear and adoration of not only trolls, but hobgoblins, harpies, and all manner of slavering monsters-creatures who might be viewed as dangerous enemies but, to Hargulka, were now his loyal minions.

To Hargulka, the PCs' kingdom is rightfully his own. He intends to conquer them, claim their capital for himself, and dine on the flesh and bones of their citizens. Yet despite these violent goals, the troll knows better than to simply attack his enemies mindlessly. Instead, he spends his time working with his loyal trolls to seek out like-minded monsters in the wilds to recruit them to his cause. As a result, the longer Hargulka remains in power, the more dangerous and aggressive the monsters of the Stolen Lands will become!


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.