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Harpy SkeletonCreature 5


NEMediumMindlessSkeletonUndead
Source Pathfinder Bestiary 3
Perception +9 (darkvision)
Languages none
Skills Acrobatics +11, Intimidation +13
Str +4, Dex +4, Con +2, Int -5, Wis +0, Cha +4

AC 22; Fort +11; Reflex +15; Will +9;
HP 60 (negative healing)
Speed 20 feet (fly 40 feet)
Immunities death effects, disease, mental, paralyzed, poison, unconscious
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5

Talon One Action +15 (+11, +7) to hit (agile) 2d6+7 Slashing
Club One Action +15 (+10, +5) to hit 1d6+7 Bludgeoning
Club One Action +15 (+10, +5) to hit (thrown 10) 1d6+7 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Shriek Two Actions (auditory, concentrate, emotion, fear, mental)

The harpy skeleton emits an unearthly, bone-chilling scream that deals 4d10 mental damage to all creatures in a 30-foot cone (DC 26 basic will save). A creature that fails its save is Frightened 1 (or Frightened 2 on a critical failure).

The harpy skeleton can't Shriek again for 1d4 rounds.


A live harpy's song is compelling and captivating; a harpy skeleton's is anything but, rending the target's mind.


Almost any creature that had bones in life and leaves them behind in death can become a shambling, undead skeleton-humanoids, beasts, aberrations, fey, and more.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.

Skeleton

This undead is made by animating a dead creature's skeleton with negative energy. An ability with this trait can be used or selected only by skeletons.