Hateful HermitCreature 5
Source Pathfinder Kingmaker
Perception +11
Languages Common
Skills Athletics +13, Nature +12, Survival +11
Str +4, Dex +2, Con +4, Int +1, Wis +0, Cha +1
AC 21; Fort +15; Reflex +11; Will +9; +2 status to all saves vs. mental effects
HP 80
Speed 25 feet
Resistances Mental 5
Whip +14 (+9, +4) to hit (disarm, finesse, magical, nonlethal, reach 10, trip) 1d4+7 Slashing
Sickle +13 (+9, +5) to hit (agile, finesse, trip) 1d4+7 Slashing
Blowgun +13 (+9, +5) to hit (agile, nonlethal, range increment 20, reload 1) 1 Piercing
+2 Status to All Saves vs. MentalFocus Hatred
The hateful hermit unleashes a vexing stream of profanities and threats at a single foe he can see within 30 feet. The hermit gains a +1 circumstance bonus on all attack rolls made against that target until he chooses a different target to Focus Hatred on. The target must attempt a DC 22 will save, with the below effects. The hateful hermit cannot Focus Hatred again for 1d4 rounds.
Critical Success The target is unaffected and is temporarily immune to Focus Hatred for 24 hours.
Success The target is distracted by the hatred and is Flat-Footed against the hermit's next attack.
Failure The hermit's words unnerve the target and distract them; the target is flat-footed until the end of the hateful hermit's next turn.
Critical Failure As failure, but the target is flat-footed for 1 minute.
Sneak AttackThe hateful hermit deals 2d6 extra precision damage to flat-footed creatures.
When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.
Trackless StepThe hateful hermit always gains the benefits of Cover Tracks in natural surroundings, even when moving at full speed.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.