Haunted NosoiCreature 2
Source Pathfinder Adventure: Malevolence
Perception +8 (darkvision, lifesense 60 feet)
Languages Truespeech
Skills Acrobatics +8
Str -1, Dex +3, Con +1, Int -3, Wis +2, Cha +3
AC 18; Fort +6; Reflex +10; Will +8;
HP 28
Speed 15 feet (fly 40 feet)
Immunities paralyzed, unconscious, poison, death effects, disease
Weaknesses Slashing 3
Resistances Negative 3
Beak +8 (+3, -2) to hit (finesse, magical) 1d4+1 Piercing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Lifesense 60 feet (divination, divine)Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the positive energy animating living creatures and the negative energy animating undead creatures, much as sight distinguishes colors.
TruespeechThe haunted nosoi speaks in Requian, the language of psychopomps, but all creatures hear its words in their native languages.
Vengeful Burst (divine, necromancy)Trigger The haunted nosoi is destroyed or it enters a square adjacent to a corrupted psychopomp in area D5
Effect The haunted nosoi dies as it explodes into a burst of positive energy. This heals all living creatures within 10 feet for 3d6 positive damage.If triggered in area D5, the Vengeful Burst deals 2d12 negative damage to any corrupted psychopomps in that area (DC 18 basic will save)
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.