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Headless XulgathCreature 11


UniqueCELargeHumanoidXulgath
Source Pathfinder #153: Life's Long Shadows
Perception +20 (motion sense, no vision)
Languages Draconic, Undercommon, (can't Speak Any Language)
Skills Athletics +23, Intimidation +21, Survival +21
Str +7, Dex +3, Con +5, Int +0, Wis +3, Cha +3

AC 29; Fort +24; Reflex +20; Will +22;
HP 195
Speed 20 feet

Claw One Action +22 (+18, +14) to hit (agile, reach 15) 2d8+13 Slashing

Motion Sense

The headless xulgath can sense nearby motion through vibrations and air movement

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Powerful Stench (aura, olfactory)

30 feet Aura


A creature that enters the area must attempt a DC 29 fortitude save. On a failure, the creature is Sickened 2, and on a critical failure, the creature is also Slowed 1 for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.

Choke Slam One Action

Frequency once per round

Requirements The headless xulgath has a creature grabbed


Effect The headless xulgath slams the creature against a nearby surface. The creature takes 6d6+6 bludgeoning damage and must attempt a DC 30 fortitude save.


Critical Success The creature is no longer grabbed.

Failure The creature is Slowed 1 for 1 round.

Critical Failure The creature is Stunned for 1 round.

Furious Claws Three Actions (attack)

The headless xulgath makes up to four claws Strikes, each against a different target. These attacks all count toward the headless xulgath's multiple attack penalty, but the penalty doesn't increase until after the headless xulgath makes all its attacks.

Grab One Action

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.


Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.