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Hell Hound (BB)Creature 3

Source Pathfinder Beginner Box
Perception +9 (darkvision)
Languages none
Skills Acrobatics +8, Athletics +9, Stealth +8, Survival +9
Str +4, Dex +3, Con +2, Int -2, Wis +2, Cha -2

AC 19; Fort +9; Reflex +10; Will +7;
HP 40
Speed 40 feet
Immunities fire
Weaknesses Cold 5

Jaws One Action +13 (+8, +3) to hit (magical) 1d8+4 Piercing + 1d6 Fire + 1d6 Evil


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Breath Weapon One Action (divine, evocation, fire)

The hell hound breathes flames that deal 4d6 fire damage to all creatures in a 15-foot cone. Each affected creature must attempt a DC 19 basic reflex save.

The hell hound can't use Breath Weapon again for 1d4 rounds. If the hell hound would take fire damage or is the target of a fire effect, its Breath Weapon recharges.

Evil Damage

The hell hound's evil damage harms only characters of a good alignment.

Temperamental and quick to aggressive behavior, hell hounds are fiendish canines from a hellish plane. They're skilled hunters and can breath supernatural gouts of flame from their maws. A hell hound's appearance leaves no doubts as to its infernal origins-flesh the color of burning pitch, teeth as sharp as any fiend's pitchfork, and a shroud of ever-burning hellfire are all trademark features. Though they can't speak, they understand the Infernal language of Hell.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.