Hellbound RogueCreature 1
Source Pathfinder Society Scenario #3-05: Inheritor's Rite
Perception +6 (greater darkvision)
Languages Common, Infernal
Skills Acrobatics +7, Athletics +5, Deception +3, Intimidation +3, Stealth +7, Thievery +7
Str +2, Dex +4, Con +1, Int +0, Wis +1, Cha +0
AC 16; Fort +4; Reflex +9; Will +6;
HP 16
Speed 25 feet
Weaknesses Good 1
Resistances Fire 1
Dagger +7 (+3, -1) to hit (agile, finesse) 1d4+2 Piercing
Greater Darkvision
A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.
Sneak AttackThe Hellbound rogue deals an extra 1d6 precision damage to Flat-Footed creatures.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.