🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Hive MotherCreature 8


UncommonNHugeAnimal
Source Pathfinder Bestiary
Perception +16 (darkvision, tremorsense (imprecise) 90 feet)
Languages none
Skills Acrobatics +13, Athletics +20, Stealth +11, Survival +16
Str +6, Dex +1, Con +4, Int -4, Wis +2, Cha -2

AC 29; Fort +18; Reflex +15; Will +14;
HP 120
Speed 25 feet (burrow 20 feet)

Mandibles One Action +20 (+15, +10) to hit (acid) 2d6 Acid + 2d8+6 Piercing
Acid Spit One Action +17 (+12, +7) to hit (acid, range 30) 5d6 Acid

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Tremorsense (Imprecise) 90 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Armor-Rending Bite Two Actions

The hive mother makes a mandibles Strike; if the Strike hits, the target's armor takes the damage and the acid damage bypasses the armor's Hardness.

Frenzy Pheromone Two Actions

The hive mother unleashes a pheromone that causes all other ankhravs within a 100-foot emanation to become Quickened 1 until the start of the hive mother's next turn, and they can use the extra action only for Burrow, Stride, or Strike actions.

The hive mother can't unleash the pheromone again for 1d4 rounds.

Spray Acid Two Actions (acid)

The hive mother spews acid in a 60-foot cone, dealing 8d6 acid damage and 1d6Persistent Acid Damage (DC 26 basic reflex save).

It can't spew acid again for 1d4 rounds.


Ankhrav hive mothers are fearsome predators that one can easily distinguish from the typical ankhrav not only by their greater size, but the presence of a large pair of razor-sharp, mantis-like arms.


Ankhravs are immense, burrowing, and insectile predators, considered by inhabitants of the rural areas of the world to be an all-too-common plague.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.