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Hobgoblin Warrior (BB)Creature 1


LEMediumGoblinHumanoid
Source Pathfinder Beginner Box
Perception +7 (darkvision)
Languages none
Skills Athletics +6, Stealth +6
Str +3, Dex +3, Con +2, Int +0, Wis +2, Cha -1

AC 18 20 with shield raised; Fort +5; Reflex +6; Will +5;
HP 20
Speed 25 feet

Longsword One Action +8 (+3, -2) to hit (versatile p) 1d8+3 Slashing
Shortbow One Action +8 (+3, -2) to hit (deadly d10, range increment 60, reload 0) 1d6 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Formation

When they're adjacent to at least two other allies, the hobgoblin warrior gains a +1 circumstance bonus to AC and saving throws.

Shield Block Reaction

If they Raised a Shield since their last turn, the hobgoblin can spend their reaction to block a Strike. Reduce the damage by 5, but the hobgoblin and the shield both take the remaining damage, possibly Breaking or destroying the shield.


Hobgoblins are singularly devoted to war, and their entire civilization is built upon fostering and maintaining conflict while simultaneously proving their superiority in battle. Highly organized, they work efficiently and effectively in groups, whether that group is a small raiding party, a roving war band, or a fully regimented army. Physically, hobgoblins stand about as tall as humans and have gray, ashen skin.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Goblin

A creature with this trait can come from multiple tribes of creatures, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.