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HorbaCreature 2

Source Pathfinder #151: The Show Must Go On
Perception +8
Languages Common
Skills Acrobatics +6, Athletics +6, Survival +6
Str +2, Dex +2, Con +3, Int +0, Wis +2, Cha +0

AC 19 21 with shield raised; Fort +9; Reflex +6; Will +7;
HP 30
Speed 25 feet

Trident One Action +11 (+6, +1) to hit (fatal d10, thrown 20) 2d8+2 Piercing
Cleaver One Action +9 (+4, -1) to hit (sweep, thrown 10) 1d6+2 Slashing

No Escape Reaction (rage)

Trigger A foe within Horba's reach attempts to move away from her

Effect Horba keeps pace with the triggering foe. Horba Strides up to her Speed, following that foe and keeping it in reach throughout its movement until it stops moving or Horba has moved their full Speed.

Shield Block Reaction

Trigger The monster has its shield raised and takes damage from a physical attack.

Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Demonic Strength

Horba deals an extra 1d8 damage with her tridents, and any trident gains the fatal d10 trait while she is using it (both the extra weapon damage die and the fatal trait have already been included in the trident Strike).

Tainted Rage One Action (concentrate, emotion, mental)

Horba begins to rage and gains 5 temporary Hit Points. The rage lasts for 1 minute or until she falls unconscious, whichever happens first. While raging, Horba deals 2 additional damage with melee weapons, has a -1 penalty to AC, and cannot use actions that have the concentrate trait unless those actions also have the rage trait. Horba can still Seek while raging.

Effect: Rage



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.