Huldrin SkolsdottirCreature 14
Source Pathfinder #167: Ready? Fight!
Perception +25
Languages Skald, Taldane
Skills Athletics +27, Intimidation +20, Lore +25
Str +5, Dex +2, Con +5, Int +3, Wis +3, Cha +0
AC 34 36 with shield raised; Fort +26; Reflex +25; Will +27;
HP 280
Speed 20 feet
Resistances Cold 10
Trident +29 (+24, +19) to hit (magical) 2d8+13 Piercing + 1d6 Fire
Shield Spikes +29 (+24, +19) to hit (magical) 2d6+13 Piercing
Trident +26 (+21, +16) to hit (magical, thrown 20) 2d8+13 Piercing + 1d6 Fire
Attack of Opportunity
Huldrin gets 1 extra reaction each turn that she can use only to make an Attack of Opportunity
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Shield BlockThis reaction also triggers when an ally adjacent to Huldrin takes damage from an attack or when Huldrin takes any damage (even non-physical damage) as a result of a Reflex save. It prevents damage to that ally or to Huldrin, respectively.
Trigger The monster has its shield raised and takes damage from a physical attack.
Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
Iron Maiden StanceRequirements Huldrin is wielding a shield
Effect Huldrin gains the benefits of Raise a Shield until she no longer meets this stance's requirements. While in this stance, whenever an ally's Strike deals damage to an enemy within Huldrin's reach, that enemy takes 1d6 piercing damage.
Improved KnockdownThe monster can use Knockdown as a free action triggered by a hit with its initial attack.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.