🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Human Bandit (3-4)Creature 1


NEMediumHumanHumanoid
Source Pathfinder Society Quest #7: A Curious Claim
Perception +7
Languages Common
Skills Athletics +8, Intimidation +3, Stealth +6
Str +3, Dex +2, Con +4, Int -1, Wis +1, Cha +0

AC 16; Fort +10; Reflex +7; Will +4;
HP 20
Speed 25 feet

Shorsword One Action +9 (+5, +1) to hit (agile, finesse, versatile s) 1d6+3 Piercing
Fist One Action +9 (+5, +1) to hit (agile, finesse, nonlethal) 1d4+3 Bludgeoning
Dagger One Action +8 (+4, +0) to hit (agile, range increment 10, versatile s) 1d4+3 Piercing
Dagger One Action +8 (+4, +0) to hit (agile, range increment 10, versatile s) 1d4+3 Piercing

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.