Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Human Bandit (PFS 1-06)Creature -1

Source Pathfinder Society Scenario #1-06: Lost on the Spirit Road
Perception +7
Languages Tien
Skills Acrobatics +4, Athletics +5, Deception +2, Intimidation +2, Society +3, Stealth +4, Survival +5, Thievery +5
Str +3, Dex +2, Con +0, Int +0, Wis +2, Cha -1

AC 15; Fort +3; Reflex +7; Will +5;
HP 8
Speed 25 feet

Club One Action +6 (+1, -4) to hit (thrown 10) 1d6 Bludgeoning
Sling One Action +5 (+0, -5) to hit (propulsive, range increment 50, reload 1) 1d6 Bludgeoning

Ruffian Strike

A bandit deals 3 extra precision damage to a Flat-Footed creature.

Surprise Attacker

On the first round of combat, creatures that haven't acted yet are Flat-Footed to the bandit.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.