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Hunting Spider (PFS 2-18)Creature 1


NSmallAnimal
Source Pathfinder Society Scenario #2-18: The Fanciful March of Urwal
Perception +7 (darkvision, web sense)
Languages none
Skills Acrobatics +7, Athletics +5, Stealth +7
Str +2, Dex +4, Con +1, Int -5, Wis +2, Cha -4

AC 17; Fort +6; Reflex +9; Will +5;
HP 16
Speed 25 feet (climb 25 feet)

Fangs One Action +9 (+4, -1) to hit (finesse) 1d6+2 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Web Sense

The hunting spider has imprecise Tremorsense to detect the vibrations of creatures touching its web.

Spring Upon Prey Reaction (attack)

Requirements Initiative has not yet been rolled.

Trigger A creature touches the hunting spider's web while the spider is on it.


Effect The hunting spider automatically notices the creature and Strides, Climbs, or Descends on a Web before it rolls initiative.

Descend on a Web One Action (move)

The hunting spider moves straight down up to 40 feet, suspended by a web line. It can hang from the web or drop off. The distance it Descends on a Web doesn't count for falling damage.

A creature that successfully Strikes the web (AC 20, Hardness 3, 5 HP) severs it, causing the spider to fall.

Hunting Spider Venom (poison)

Saving Throw DC 16 fortitude

Maximum Duration 6 rounds

Stage 1 1d10 poison damage and Flat-Footed (1 round)

Stage 2 1d12 poison damage, Clumsy 1, and flat-footed (1 round)

Stage 3 2d6 poison damage, Clumsy 2, and flat-footed (1 round)

Web Trap

A creature hit by the hunting spider's web attack is Immobilized and stuck to the nearest surface until it Escapes (DC 17).


Hunting spiders are the most common type of giant spider, though not the largest.


Few everyday vermin inspire as much dread as the infamous spider.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.