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Hymmir UrathCreature 5


UniqueCEMediumGhoulUndead
Source Pathfinder Adventure: Crown of the Kobold King
Perception +13 (darkvision)
Languages Common, Hallit, Necril
Skills Acrobatics +13, Athletics +14, Intimidation +11, Stealth +11, Survival +13
Str +5, Dex +4, Con +2, Int +0, Wis +4, Cha +2

AC 21; Fort +9; Reflex +15; Will +13;
HP 80 (negative healing)
Speed 30 feet (burrow 5 feet)
Immunities death effects, disease, paralyzed, poison, unconscious

Jaws One Action +14 (+9, +4) to hit (finesse) 2d6+7 Piercing
Claw One Action +14 (+10, +6) to hit (agile, finesse) 2d4+7 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Consume Flesh One Action (manipulate)

Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.


Effect The ghoul devours a chunk of the corpse and regains 3d6 Hit Points.

It can regain Hit Points from any given corpse only once.

Ghoul Fever (disease)

Saving Throw DC 22 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 2d6 negative damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Ghoul the next midnight.

Gnaw and Chew Three Actions

Requirements Hymmir is in a hungry rage


Effect Hymmir attempts a jaws Strike. If he hits, he chews at his target and inflicts an additional 1d6 slashing damage. Hymmir regains 3d6 Hit Points.

Hungry Rage Reaction (concentrate, emotion, mental)

Trigger Hymmir damages a living creature with his jaws Strike


Effect The taste of flesh and blood throws Hymmir into a violent rage. He gains 9 temporary Hit Points, deals an additional 2 damage with melee Strikes, and takes a -1 penalty to AC for 1 minute.

Effect: Rage

Paralysis (incapacitation, necromancy, occult)

Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 22 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Swift Leap One Action (move)

The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.