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Ice YaiCreature 13


CELargeColdFiendGiantHumanoidOni
Source Pathfinder Bestiary 2
Perception +26 (greater darkvision)
Languages Common, Jotun
Skills Acrobatics +24, Arcana +23, Athletics +25, Deception +27, Intimidation +27, Nature +24, Stealth +26
Str +8, Dex +5, Con +5, Int +4, Wis +5, Cha +8

AC 34; Fort +21; Reflex +25; Will +23; +1 status to all saves vs. magic
HP 230 (regeneration 15 (deactivated by acid or fire)
Speed 40 feet (fly 40 feet)
Immunities cold
Weaknesses Fire 15

Fist One Action +27 (+23, +19) to hit (agile, evil, magical, reach 10) 2d8+16 Bludgeoning + 2d6 Cold
Ice Missile One Action +25 (+20, +15) to hit (cold, evil, magical, range increment 60) 2d10+12 Cold

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

+1 Status to All Saves vs. MagicRegeneration 15 (deactivated by acid or fire)

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Icy Deflection Reaction (fire)

Trigger The ice yai is targeted by a ranged Strike or spell attack roll that doesn't have the fire trait


Effect The ice yai creates a reflective blockade of ice, gaining a +4 circumstance bonus to AC against the triggering attack roll. If the attack misses, the ice yai redirects the attack to another creature within 20 feet of the yai. The attacker rerolls the attack roll against the new target.

Change Shape One Action (concentrate, polymorph, transmutation, primal)

The frost yai takes on the appearance of a Frost Giant. This doesn't change their Speed or Strike attack and damage.


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Double Punch One Action

Frequency once per round


Effect The ice yai makes two fist Strikes.

Frozen Strike

On a critical hit with a fist Strike or a hit with an ice missile Strike, the target creature must attempt a DC 33 fortitude save.


Critical Success The creature is unaffected.

Success The creature is Slowed 1 for 1 round.

Failure The creature is Slowed 2 for 1 round.

Critical Failure The creature is Slowed 3 for 1 round.


Primal Innate Spells (DC 33, +23 to hit)

2nd Level: Invisibility (At will) (Self only)
4th Level: Charm, Darkness, Gaseous Form, Solid Fog
7th Level: Cone of Cold, Wall of Ice


Ice yai combine the brutality of frost giants with the grace of martial artists. More than any other oni, ice yai delight not in the pleasures of the flesh, but in flesh itself-rather than indulging in oft-destructive mortal vices like drink or lust, ice yai pursue physical perfection, reveling in the process of turning their bodies into powerful fighting machines.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.