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Icicle SnakeCreature 2


NSmallColdElementalWater
Source Pathfinder Bestiary 2
Perception +7 (darkvision)
Languages none
Skills Athletics +7, Stealth +7
Str +1, Dex +3, Con +2, Int -4, Wis +1, Cha +0

AC 18; Fort +8; Reflex +9; Will +5;
HP 35
Speed 25 feet (climb 20 feet)
Immunities bleed, cold, paralyzed, poison, sleep
Weaknesses Fire 5

Jaws One Action +9 (+4, -1) to hit (finesse) 1d6+1 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Icicle One Action (concentrate)

Until the next time it acts, the icicle snake appears to be an unassuming icicle. It has an automatic result of 27 on Deception checks and DCs to pass as an icicle.


Translucent and capable of hanging suspended and near motionless, icicle snakes sense the heat of living creatures as a threat and attempt to use their camouflage and chilling bite against foes.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Water

Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element.