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Ileosa's ShellCreature 13


UniqueNEMediumUndead
Source Pathfinder Adventure: Shadows at Sundown
Perception +24 (greater darkvision)
Languages Aklo, Common, Elven, Infernal, Jotun, Shadowtongue, Thassilonian, Varisian, (can't Speak Any Languages)
Skills Acrobatics +24, Athletics +27
Str +8, Dex +5, Con +5, Int +0, Wis +5, Cha +0

AC 34; Fort +22; Reflex +26; Will +24;
HP 235 (negative healing)
Speed 25 feet
Immunities death effects, disease, mental, paralyzed, poison, unconscious
Weaknesses Bleed 10
Resistances Physical 10

Fangs One Action +29 (+24, +19) to hit (magical) 3d12+8 Piercing
Claw One Action +29 (+25, +21) to hit (agile, magical) 3d8+8 Slashing

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.

Escape From Hell (auditory, divine, emotion, fear, mental, necromancy)

When Ileosa's shell is reduced to 0 HP, the hollow corpse immediately melts into a pool of blood, at the center of which lies her still-beating heart. A moment later, a crimson ghostly shape-Queen Ileosa's soul-rises from the heart. After the soul shrieks in relief at escaping from Hell, it rises through the ceiling and vanishes while the heart dies and rots. All creatures within 30 feet of the shell when this occurs must attempt a DC 30 will save.


Critical Success A living creature becomes invigorated and elated by the sense of freedom from Hell, and becomes Quickened for 1 minute. The creature can use the extra action each round only for Strike and Stride actions. An undead creature gains no benefit.

Success As success, but the creature can use the extra action only for Stride actions.

Failure The creature becomes Frightened 1.

Critical Failure The creature becomes Frightened 2.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Blood Feast

When a creature takes damage from a fangs Strike, the creature must succeed at a DC 33 fortitude save or become Enfeebled 1 (enfeebled 1 and Drained 1 on a critical failure). The shell becomes Quickened for 1 round, and can use the extra action only for fangs Strike actions against a creature that is taking persistent bleed damage. Further damage dealt by the shell increases the enfeebled condition by 1 on a failed save, to a maximum of enfeebled 4.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.