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Iloise (7-8)Creature 7


UniqueNEMediumDwarfHumanoidMortic
Source Pathfinder Society Scenario #1-25: Grim Symphony
Perception +12 (darkvision)
Languages Common, Necril
Skills Arcana +15, Crafting +17, Performance +0, Performance +15, Religion +15
Str +4, Dex +4, Con +0, Int +6, Wis +2, Cha +2

AC 24; Fort +18; Reflex +18; Will +15;
HP 101 (negative healing)
Speed 20 feet
Resistances Electricity 5

Meat Cleaver One Action +13 (+8, +3) to hit (deadly d8, sweep) 1d6+6 Slashing
Bomb One Action +18 (+13, +8) to hit (splash, thrown 30) 2d6+2 Electricity

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Infused Items

Iloise's items listed as infused last for 24 hours, or until the next time she makes her daily preparations.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Alchemical Formulas

Bottled Lightning (Moderate)

Consecration Vulnerability

In a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, Iloise is Slowed 1.

Shock Field Reaction (electricity, evocation, force)

Trigger A creature hits Iloise with a melee Strike


Effect A surge of energy lashes out at the attacker and propels Iloise away from danger. The triggering creature takes 4d6 electricity damage (DC 22 basic reflex save). If a reach weapon was used to make the attack, the result of the Reflex save is one degree of success better. Iloise then Steps 10 feet away from the attacker

Death Gasp One Action

Iloise draws in a deep breath and holds it, temporarily suspending her biological processes and becoming undead. She gains the undead trait and becomes immune to bleed, death effects, disease, paralyzed, and poison. Any such effects she is currently suffering from are suspended. Death Gasp lasts as long as she holds her breath.

Quick Bomber One Action

Iloise can use Interact to draw a bomb, then Strike with it



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Dwarf

A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.