Immature Giant GeckoCreature 0
Source Pathfinder Society Scenario #1-18: Lodge of the Living God
Perception +5 (low-light vision)
Languages none
Skills Acrobatics +6, Athletics +3, Stealth +4
Str +2, Dex +3, Con +1, Int -4, Wis +2, Cha -2
AC 14; Fort +4; Reflex +8; Will +3;
HP 10
Speed 30 feet (climb 30 feet)
Jaws +6 (+1, -4) to hit 1d6+2 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Uncanny ClimberA giant gecko's feet allow it to climb virtually any surface, no matter how slick or sheer. If a giant gecko attempts an Athletics check to climb and critically fails, it gets a failure instead.
Traits
Common
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.