Ingnovim TlussCreature 19
Source Pathfinder #150: Broken Promises
Perception +33
Languages Common, Draconic
Skills Athletics +36, Crafting +39, Deception +32, Intimidation +32, Medicine +38, Society +36
Str +8, Dex +6, Con +9, Int +10, Wis +5, Cha +2
AC 43; Fort +35; Reflex +29; Will +32;
HP 350
Speed 25 feet
Immunities poison
Syringe +34 (+30, +26) to hit (agile) 2d8+10 Piercing
Dagger +29 (+25, +21) to hit (agile, finesse, magical, thrown 10, versatile s) 4d4+10 Piercing
Major Acid Flask +36 (+31, +26) to hit (acid, alchemical, bomb, range increment 20, splash) 1 Acid
Major Alchemist's Fire +36 (+31, +26) to hit (alchemical, bomb, fire, range increment 20, splash) 4d8 Fire
Major Bottled Lightning +36 (+31, +26) to hit (alchemical, bomb, electricity, range increment 20, splash) 4d6 Electricity
Major Frost Vial +36 (+31, +26) to hit (alchemical, bomb, cold, range increment 20, splash) 4d6 Cold
Infused Items
Ingnovim carries
These items last for 24 hours or until the next time he makes his daily preparations.
Inject Unstable Mutagen (alchemical, mutagen, polymorph)Trigger Ingnovim damages a creature with a syringe Strike
Effect The creature injected with unstable mutagen must attempt a DC 41 fortitude save to resist the injection.
Critical Success The target is unaffected.
Success The target is Sickened 2.
Failure The target's body shifts and mutates, growing difficult to control; the target is Clumsy 2 and Enfeebled 2 for 24 hours.
Critical Failure The target's body completely distorts into a shuddering blob of warped flesh that is incapable of action; the target is Paralyzed. Every 24 hours, the target may attempt a new saving throw against this effect; on a critical success, the paralysis ends.
Mutagenic AdaptationIngnovim's body has adapted to the constant use of his mutagens. He does not suffer the drawback of any bestial mutagens but is still affected normally by other mutagens.
Quick BomberIngnovim draws an alchemical bomb with an Interact action and throws it as a ranged Strike.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.