Ingnovim's AssistantCreature 17
Source Pathfinder #150: Broken Promises
Perception +29
Languages Common
Skills Athletics +33, Intimidation +33
Str +8, Dex +2, Con +9, Int -4, Wis +3, Cha -4
AC 43; Fort +32; Reflex +26; Will +29;
HP 330 (fast healing 20)
Speed 30 feet
Immunities poison
Longsword +33 (+28, +23) to hit (magical, versatile p) 7d8+8 Slashing
Fast Healing 20
A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
Death Throes (alchemical, poison)When one of Ingnovim's assistants dies, it bursts open in a foul-sounding and smelling explosion of toxic viscera and poisonous vapors. All creatures within a 20-foot burst must attempt a DC 38 fortitude save to resist this blast of poison.
/n/nCritical Success The creature is unaffected.
Success The creature is Sickened 2.
Failure The creature takes 7d8 poison damage.
Critical Failure The creature takes 14d8 poison damage and 2d8 Persistent Poison Damage.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.