InvidiakCreature 7
Source Pathfinder Bestiary 2
Perception +15 (darkvision)
Languages Abyssal, Common, Telepathy 100 Feet
Skills Acrobatics +15, Deception +18, Religion +13, Society +15, Stealth +17
Str -5, Dex +4, Con +3, Int +2, Wis +2, Cha +5
AC 22; Fort +15; Reflex +16; Will +13; +1 to all saves vs. magic
HP 90
Speed 0 feet (fly 30 feet)
Immunities disease, poison, precision
Weaknesses Coldiron 5, Good 5
Resistances All 5
Claw +13 (+9, +5) to hit (agile, evil, finesse, magical) 2d8 Cold + 2d6 Evil
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Telepathy (aura, divination, magical)A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
At-Will SpellsThe monster can cast its at-will spells any number of times without using up spell slots.
+1 Status to All Saves vs. MagicExorcism VulnerabilityIf an invidiak attempts to possess a creature and the creature rolls a critical success on its saving throw to resist Possession, or if an invidiak's possession of a creature is ended prematurely, such as via a successful Dispel Magic, the invidiak takes 6d6 mental damage and cannot use possession for 24 hours.
Favored Host (aberration, animal, beast, humanoid, dwarf, human)Each invidiak has a particular type of creature they prefer possessing, chosen from the following list:
- aberration
- animal
- beast
- any humanoid (such as dwarf)
In most cases, the favored type of target is human. When an invidiak uses possession against a favored host, the duration of possession increases to unlimited, and the effect lasts until dispelled or until the invidiak dismisses it.
Shadow Blend (divine, illusion)The invidiak Strides up to twice their speed. If the invidiak ends their movement in an area of dim light, they become hidden as long as they don't move and the lighting in the area they're in doesn't grow brighter than dim light.
Unbodied PossessionAn invidiak leaves no body behind when using Possession.
Divine Innate Spells (DC 26, +16 to hit)
Cantrips (4th Level): Telekinetic Projectile
3rd Level: Fear
4th Level: Darkness, Dimension Door (At will)
5th Level: Dimension Door, Shadow Blast
7th Level: Possession (range touch)
1st Level: Abyssal Pact
For most demons, possessing a creature requires a ritual, magic item, or condition, but for invidiaks, who lack a body, possession is akin to donning a suit of clothing. Known also as shadow demons, invidiaks are formed from envious mortal souls.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
IncorporealAn incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects-only against incorporeal ones-unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.