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Invisible StalkerCreature 7


NMediumAirElemental
Source Pathfinder Bestiary
Perception +16 (darkvision)
Languages Auran
Skills Acrobatics +16, Stealth +18, Survival +15
Str +3, Dex +6, Con +3, Int -2, Wis +2, Cha +0

AC 26; Fort +14; Reflex +18; Will +11;
HP 70
Speed 25 feet (fly 25 feet)
Immunities bleed, paralyzed, poison, sleep

Fist One Action +18 (+14, +10) to hit (agile, finesse) 1d10+5 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Swift Tracker

The invisible stalker moves at full Speed while Tracking.

Naturally Invisible

The invisible stalker is invisible at all times, though when it takes a hostile action of any kind, it is Hidden instead of Undetected until the start of its next turn, as the vague outline of its humanoid form is faintly visible for a short period of time.

Sneak Attack

The invisible stalker deals 2d6 extra precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.


Invisible stalkers have a poor opinion of mortals due to the unsavory nature of the violent tasks summoners usually call them to the Material Plane to perform.


Hailing from the Plane of Air, these beings appear in a variety of sizes and shapes.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element.