Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Iron Ring BosunCreature 3

Source Pathfinder Society Scenario #3-08: Foundation's Price
Perception +8 (darkvision)
Languages Common, Goblin
Skills Acrobatics +9, Athletics +9, Intimidation +9, Lore +11
Str +2, Dex +4, Con +1, Int +0, Wis +1, Cha +2

AC 19; Fort +6; Reflex +11; Will +8;
HP 45
Speed 25 feet

Fist One Action +13 (+9, +5) to hit (agile, nonlethal) 1d6+5 Bludgeoning
Naval Pike One Action +11 (+6, +1) to hit 1d6+5 Piercing
Dagger One Action +13 (+9, +5) to hit (agile, versatile s) 1d4+5 Piercing
Naval Pike One Action +13 (+8, +3) to hit (thrown 20) 1d6+5 Piercing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Bosun's Command One Action (auditory, concentrate, emotion, linguistic, mental)

Frequency once per round

Effect The bosun orders an ally to attack or to get in position. Until the end of the ally's next turn, they gain the bosun's choice of a +2 status bonus to attack rolls or a +10-foot status bonus to their Speeds.

Pike and Strike Two Actions

The bosun Strikes with their naval pike.

If this Strike hits, the bosun can either move the target 5 feet within the pike's reach or make a fist Strike against the target without increasing their multiple attack penalty until after the fist Strike.



Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.


A creature with this trait can come from multiple tribes of creatures, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.