Iroran SkeletonCreature 11
Source Pathfinder #159: All or Nothing
Perception +18
Languages none
Skills Acrobatics +24, Athletics +21, Intimidation +20
Str +6, Dex +7, Con +5, Int -5, Wis +4, Cha +3
AC 31; Fort +18; Reflex +24; Will +17;
HP 210 (negative healing)
Speed 45 feet
Immunities death effects, disease, mental, paralyzed, poison, unconscious
Resistances Cold 10, Electricity 10, Fire 10, Piercing 10, Slashing 10
Claw +24 (+20, +16) to hit (agile, finesse) 4d6+12 Slashing
Negative Healing
A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.
CollapseTrigger The Iroran skeleton is critically hit
Effect The Iroran skeleton collapses into a pile of bones and the attack deals damage for a hit, rather than a critical hit.
The skeleton can reform in a standing position as an action, but until it does, it is Immobilized and Flat-Footed.
Flurry of Claws (flourish)The Iroran skeleton makes two claw Strikes. If both hit the same creature, the damage is combined for the purpose of resistances and weaknesses.
The multiple attack penalty applies to the Strikes as normal.
Wall RunThe Iroran skeleton can Stride along vertical surfaces, such as walls, as long as it begins and ends its movement on a horizontal surface.
Water StepThe Iroran skeleton can Stride across liquid surfaces. If it ends its movement on a liquid surface, it falls in as normal.
Whirlwind KickThe Iroran skeleton makes a single Strike and compares the result to the AC of all creatures within its reach, dealing damage to each creature hit.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
SkeletonThis undead is made by animating a dead creature's skeleton with negative energy. An ability with this trait can be used or selected only by skeletons.