🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

JanniCreature 4


NMediumElementalGenie
Source Pathfinder Bestiary
Perception +11 (darkvision)
Languages Common, One Elemental Language (aquan Auran Ignan Or Terran), One Planar Language (abyssal Celestial Or Infernal), Telepathy 100 Feet
Skills Acrobatics +8, Arcana +10, Crafting +8, Deception +7, Survival +11
Str +4, Dex +2, Con +2, Int +2, Wis +3, Cha +1

AC 20; Fort +12; Reflex +10; Will +11;
HP 60
Speed 20 feet (fly 15 feet)
Resistances Fire 5

Scimitar One Action +14 (+9, +4) to hit (forceful, sweep) 1d6+10 Slashing
Fist One Action +14 (+10, +6) to hit (agile, magical, nonlethal) 1d4+10 Bludgeoning
Composite Shortbow One Action +12 (+7, +2) to hit (deadly d10, propulsive, range increment 60, reload 0) 1d6+5 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Telepathy 100 feet (aura, divination, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Elemental Endurance

A janni can survive on any Elemental Plane for up to 48 hours, after which it takes 1 damage per hour until it leaves or dies.

Change Size Two Actions (arcane, concentrate, polymorph, transmutation)

Frequency Once per day.


Effect The janni changes a creature's size. This works as a 4th-level Enlarge or Shrink spell but can target an unwilling creature (DC 21 fortitude save negates).


Arcane Innate Spells (DC 21, +13 to hit)

1st Level: Create Water
2nd Level: Create Food, Invisibility, Speak with Animals
7th Level: Plane Shift (to Astral Plane, Elemental Planes, or Material Plane Only)


Jann are genies composed of all four elements, meaning they are not quite home on any of the Elemental Planes. Instead, jann reside on the Material Plane, making only brief forays to the other parts of the Inner Sphere. Although they are human in size and appearance, jann are not at all related to humans and bristle at any claims to this effect. They are a proud people and take great care to maintain their honor-restoring that honor with the edge of a sword, if necessary.


A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane: djinn are formed from wind, clouds, and storms; efreet are fire made flesh; marids are beings of water; and shaitans are composed of metal, gems, and stone. Lastly, the jann are formed out of all four elements, and are the weakest of geniekind.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Genie

The diverse families of genies hold positions of prominence on the Elemental Planes. They have powerful magical abilities.