Jarelle KaldrianCreature 5
Source Pathfinder #163: Ruins of Gauntlight
Perception +12 (darkvision)
Languages Aklo, Common, Necril, Undercommon
Skills Lore +0, Lore +15, Stealth +14
Str -5, Dex +5, Con +0, Int +2, Wis +3, Cha +0
AC 21; Fort +9; Reflex +14; Will +12;
HP 48 (negative healing, rejuvenation)
Speed 0 feet (fly 25 feet)
Immunities death effects, disease, paralyzed, poison, precision, unconscious
Resistances All 5
Ghostly Hand +14 (+10, +6) to hit (agile, finesse, magical) 3d8 Negative
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Site BoundArea C13
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Negative HealingA creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.
Rejuvenation (divine, necromancy)Removing this room's tables and tools allows Jarelle to move on to the afterlife.
When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Malevolent Possession (divine, incapacitation, mental, necromancy, possession)Jarelle attempts to possess an adjacent corporeal creature. This has the same effect as the Possession spell (with a spell DC of 22), except since Jarelle doesn't have a physical body, she is unaffected by that restriction of the spell.
Poisoned Breath (divine, necromancy, poison)Jarelle exhales a 15-foot cone of toxic mist that deals 5d6 poison damage (DC 22 basic fortitude save; on a critical failure, the target is also Enfeebled 1 for 24 hours).
She then can't use Poisoned Breath again for 1d4 rounds.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
IncorporealAn incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects-only against incorporeal ones-unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.