Jaul's WolfCreature 4
Source Pathfinder #163: Ruins of Gauntlight
Perception +11 (low-light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +9, Athletics +11, Stealth +11, Survival +9
Str +5, Dex +3, Con +2, Int -4, Wis +3, Cha +0
AC 21; Fort +10; Reflex +13; Will +9;
HP 60
Speed 35 feet
Jaws +13 (+8, +3) to hit 2d6+7 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Scent (Imprecise) 30 feetScent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
Jaul CoordinationThe wolf deals 1d6 extra damage to creatures within Jaul's reach.
KnockdownRequirements The monster's last action was a success with a Strike that lists Knockdown in its damage entry.
Effect The monster knocks the target Prone.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.