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Jellico Bounce-BounceCreature 2


UniqueCEMediumHumanHumanoid
Source Pathfinder #151: The Show Must Go On
Perception +7
Languages none
Skills Acrobatics +7, Performance +7, Stealth +7, Thievery +9
Str +2, Dex +3, Con +1, Int +2, Wis +0, Cha +1

AC 17; Fort +7; Reflex +9; Will +6;
HP 32
Speed 30 feet

Bowling Pin One Action +9 (+5, +1) to hit (agile, nonlethal) 1d6+2 Bludgeoning
Dagger One Action +10 (+6, +2) to hit (agile, finesse, versatile s) 1d4+2 Piercing
Bowling Pin One Action +10 (+6, +2) to hit (agile, nonlethal, thrown 10) 1d6+2 Bludgeoning
Dagger One Action +10 (+6, +2) to hit (agile, thrown 10, versatile s) 1d4+2 Piercing

Bob and Weave Reaction

Trigger Jellico is the target of a Strike by an attacker he can see


Effect Jellico gains a +2 circumstance bonus to AC against the triggering Strike.

Bounce One Action

Jellico makes a High Jump or Long Jump.

Bounce-Bounce Two Actions

Jellico Strides up to his Speed and does not trigger reactions during this movement.

Juggler

If Jellico's bowling pin ranged Strike hits, the bowling pin bounces off the target back toward Jellico. Jellico can catch it again if he has a free hand.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.