Jellico Bounce-BounceCreature 2
Source Pathfinder #151: The Show Must Go On
Perception +7
Languages none
Skills Acrobatics +7, Performance +7, Stealth +7, Thievery +9
Str +2, Dex +3, Con +1, Int +2, Wis +0, Cha +1
AC 17; Fort +7; Reflex +9; Will +6;
HP 32
Speed 30 feet
Bowling Pin +9 (+5, +1) to hit (agile, nonlethal) 1d6+2 Bludgeoning
Dagger +10 (+6, +2) to hit (agile, finesse, versatile s) 1d4+2 Piercing
Bowling Pin +10 (+6, +2) to hit (agile, nonlethal, thrown 10) 1d6+2 Bludgeoning
Dagger +10 (+6, +2) to hit (agile, thrown 10, versatile s) 1d4+2 Piercing
Bob and Weave
Trigger Jellico is the target of a Strike by an attacker he can see
Effect Jellico gains a +2 circumstance bonus to AC against the triggering Strike.
BounceJellico makes a High Jump or Long Jump.
Bounce-BounceJellico Strides up to his Speed and does not trigger reactions during this movement.
JugglerIf Jellico's bowling pin ranged Strike hits, the bowling pin bounces off the target back toward Jellico. Jellico can catch it again if he has a free hand.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.