Kaava StalkerCreature 1
Source Pathfinder Lost Omens: The Mwangi Expanse
Perception +7 (low-light vision)
Languages Kaava, Mwangi
Skills Acrobatics +7, Athletics +6, Intimidation +5, Stealth +9, Survival +7
Str +3, Dex +4, Con +0, Int +0, Wis +2, Cha +0
AC 16; Fort +5; Reflex +9; Will +7;
HP 20
Speed 30 feet
Resistances Poison 3
Sickle +9 (+5, +1) to hit (agile, finesse, trip) 1d4+3 Slashing
Jaws +8 (+3, -2) to hit 1d6+3 Piercing
Spear +9 (+4, -1) to hit (thrown 20) 1d6+3 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
TracklessA kaava moving at half their Speed or less steps so lightly that they leave virtually no trace. The DCs of checks to Track a kaava are increased by 10.
Skulking AttackIf a kaava stalker starts their turn Hidden from or Undetected by a creature, that creature is Flat-Footed against the Kaava's attacks until the end of the turn.
Kaava hunting parties can number in the dozens, although they blend easily into the forest and cover all traces of their passage. While community elders assign various tasks to hunting parties, such as recovering food or deterring intruders, the parties are expected to accomplish these tasks as they see fit.
Kaava are stealthy, jungle-dwelling humanoids with short down feathers that can easily be mistaken for fur from a distance. Kaava have tough scales beneath these feathers. Both the scales and feathers have mutable pigmentation that allows a kaava to blend into surrounding foliage like a chameleon.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.