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KapmekCreature 4


UniqueLESmallHumanoidKobold
Source Pathfinder Adventure: Crown of the Kobold King
Perception +11 (darkvision)
Languages Draconic
Skills Acrobatics +10, Nature +11, Stealth +10, Survival +11
Str +1, Dex +4, Con +2, Int +0, Wis +3, Cha +1

AC 21; Fort +10; Reflex +12; Will +9;
HP 60
Speed 25 feet

Hatchet One Action +9 (+5, +1) to hit (agile, sweep) 1d6+3 Slashing
Hatchet One Action +9 (+5, +1) to hit (agile, sweep, thrown 10) 1d6+3 Slashing
Crossbow One Action +9 (+4, -1) to hit (range increment 120, reload 1) 1d8+3 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Hurried Retreat One Action

Requirements Kapmek is adjacent to at least one enemy.


Effect Kapmek Strides up to his Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. He must end this movement in a space that's not adjacent to any enemy.

Quick Poison Dip Reaction

Trigger Kapmek loads his crossbow while he carries a dose of poison


Effect As he loads his crossbow, Kapmek can dip the crossbow bolt into a dose of carried poison as part of the action taken to load his crossbow.

Sneak Attack

Kapmek deals an additional 1d6 precision damage to flat-footed creatures.

When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Kobold

A creature with this trait is a member of the kobold ancestry.