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KapoacinthCreature 4


CEMediumAquaticBeastEarth
Source Pathfinder #182: Graveclaw
Perception +10 (darkvision)
Languages Aquan, Common, Terran
Skills Acrobatics +9, Athletics +10, Stealth +11
Str +4, Dex +1, Con +3, Int -2, Wis +2, Cha -2

AC 20; Fort +13; Reflex +9; Will +10;
HP 40
Speed 25 feet (swim 40 feet)
Resistances Physical 5

Jaws One Action +13 (+8, +3) to hit 2d8 + 6 Piercing
Claws One Action +13 (+9, +5) to hit (agile) 2d6 + 6 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Wing Buffet Reaction

Trigger An adjacent creature attacks the kapoacinth while the kapoacinth is Swimming


Effect The kapoacinth pushes the triggering creature 5 feet away from them, and the kapoacinth moves 10 feet in the opposite direction. If the triggering creature can no longer attack the kapoacinth from its new location, the attack misses.

Coral Reef One Action (concentrate)

Until the next time they act, the kapoacinth appears to be a lump of coral. They have an automatic result of 31 on Deception checks and DCs to pass as coral.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element.