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Kas Xi RaiCreature 17


UniqueLEMediumHumanHumanoid
Source Pathfinder #167: Ready? Fight!
Perception +26
Languages Goblin, Taldane, Tien
Skills Acrobatics +31, Athletics +29, Lore +27, Deception +30, Intimidation +30, Stealth +31, Thievery +31
Str +4, Dex +6, Con +0, Int +2, Wis +3, Cha +5

AC 38 42 vs. reactions and ranged weapon attacks; Fort +26; Reflex +32; Will +29;
HP 300
Speed 50 feet (climb 35 feet)

Fist One Action +31 (+27, +23) to hit (agile, finesse, magical, nonlethal, unarmed) 3d6+12 Bludgeoning + 1d6 Acid
Lashing Branch One Action +31 (+27, +23) to hit (agile, finesse, magical, nonlethal, unarmed) 3d8+12 Slashing + 1d6 Acid

AC 42 vs. Reactions and Ranged Weapon AttacksTangled Forest Trip Free Action

Requirements Kas Xi Rai is in tangled forest stance

Trigger A creature leaves a space within Kas Xi Rai's reach


Effect The triggering creature must attempt a DC 37 reflex save, DC 37 acrobatics check, or DC 37 athletics check. On a failure, the creature is Immobilized for that action.

Exhausting Flurry

When Kas Xi Rai targets the same creature with two Strikes from her Flurry of Blows and at least one hits and deals damage, the target must succeed at a DC 39 fortitude save or be Enfeebled 1 and take a -5-foot status penalty to land Speed while enfeebled. On a critical failure, the creature is Enfeebled 2 and takes a -10-foot status penalty to land Speed while enfeebled.

Flurry of Blows One Action (flourish)

Kas Xi Rai makes two Strikes with her fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

Tangled Forest Rake One Action

Kas Xi Rai makes a lashing branch Strike. If she hits and deals damage, she forces the target to move 5 feet into a space within her reach.

Tangled Forest Stance One Action (stance)

Kas Xi Rai extends her arms and enters a deadly tree-like combat stance. As long as she is in this stance, Kas Xi Rai can use Tangled Forest Trip and Tangled Forest Rake and make lashing branch Strikes with her fists.


Focus Spells (DC 38, +30 to hit)

1st Level: Ki Rush, Ki Strike
5th Level: Wind Jump



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.