Kayajima Guardian Dogu (3-4)Creature 5
Source Pathfinder Society Scenario #2-02: Mountain of Sea and Sky
Perception +11 (darkvision)
Languages none
Skills Athletics +13
Str +5, Dex -1, Con +5, Int -5, Wis +0, Cha -5
AC 23 20 when broken); construct armor; Fort +14; Reflex +8; Will +7;
HP 85 (Hardness 8)
Speed 30 feet
Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Energized Fist +16 (+11, +6) to hit (magical, reach 10) 2d10+5 Bludgeoning
Eye Beam +12 (+7, +2) to hit (fire, magical, range increment 80) 3d10+3 Fire
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Construct ArmorLike normal objects, the guardian dogu has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once the guardian is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 20.
Ley Line Surge (evocation, primal, force)to
Frequency once per day
Effect The Kayajima guardian pulses with mystical energies that emit a pale blue glow before it emits a wave of force. If the Kayajima guardian uses 1 action to use , it unleashes a powerful blast that deals 3d6 force damage to all creatures in a 15-foot cone. If the Kayajima guardian uses 2 actions to use Ley Line Surge, increase the size of the cone to 30-foot cone and the damage to 5d6 force damage. If the Kayajima guardian uses 3 actions to use Ley Line Surge, increase the size of the cone to 60-foot cone and the damage to 6d6 force damage.
Each creature in the area must attempt a DC 19 fortitude save.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is pushed 5 feet.
Critical Failure The creature takes double damage and is pushed 10 feet.
Sudden ChargeThe Kayajima guardian propels itself with jets of blue energy from its feet, dashing up to a foe and swinging its fist. It Strides twice. If it ends its movement within melee range of at least one enemy, it can make an energized fist Strike against that enemy.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
ConstructA construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
EarthEffects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.