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Khefak ScuttlerCreature -1

Source Pathfinder #173: Doorway to the Red Star
Perception +4 (darkvision, tremorsense (imprecise) 60 feet)
Languages none
Skills Acrobatics +5, Athletics +2, Stealth +5
Str +0, Dex +1, Con +3, Int -5, Wis +0, Cha -3

AC 15; Fort +7; Reflex +5; Will +2;
HP 7
Speed 20 feet (burrow 5 feet, climb 20 feet)

Mandibles One Action +5 (+1, -3) to hit (agile, finesse) 1d6 Piercing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Tremorsense (Imprecise) 60 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Consume Objects

A khefak can gain nourishment by eating objects with hardness 10 or lower. When attacking an object with its mandibles, it ignores the first 10 points of that object's Hardness.

These small creatures are ubiquitous vermin found across much of Akiton.

This unusual arthropod resembles an amalgam of a centipede and a crab. Hard-shelled and perfectly suited to life on Akiton, khefaks are so incredibly useful that a visitor to the planet might assume they were custom engineered for their environs. Such visitors would, in fact, be correct. While khefaks can be found naturally on Akiton, a new species has recently gained a foothold on the planet: alchemically engineered khefaks who excrete a refined substance that can be used as fuel to power advanced engines and devices.



Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.