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King VesketCreature 6


UniqueCNMediumHumanoidLizardfolk
Source Pathfinder Kingmaker
Perception +12
Languages Common, Draconic, Iruxi
Skills Athletics +15, Diplomacy +13, Intimidation +15, Nature +12, Stealth +13
Str +5, Dex +3, Con +2, Int +2, Wis +2, Cha +5

AC 23; Fort +15; Reflex +15; Will +12;
HP 115
Speed 25 feet (swim 20 feet)

Jaws One Action +17 (+12, +7) to hit 2d8+7 Piercing
Tail One Action +17 (+13, +9) to hit (agile, sweep) 2d6+7 Bludgeoning
Trident One Action +18 (+13, +8) to hit (magical, thrown 20) 2d8+7 Piercing
Trident One Action +18 (+13, +8) to hit (magical, thrown 20) 2d8+10 Piercing

Righteous Certainty (mental)

Whenever Vesket becomes frightened, he reduces the condition value by 1. If Vesket ever realizes the spirit of Stisshak is actually a Will-o'-Wisp, he loses this ability.

Trident Twist One Action

Requirements Vesket is wielding a trident

Effect Vesket attempts to Disarm a foe. If he critically succeeds, he makes a trident melee Strike against the disarmed foe, using the same multiple attack penalty as the Disarm attempt. The trident Strike does not count toward his multiple attack penalty.

Triumphant Roar One Action

Requirements Vesket's last action reduced a foe to 0 Hit Points

Effect Vesket attempts an Intimidation check to Demoralize up to four foes within 30 feet. For each success, he gains 4 temporary Hit Points (8 on a critical success) that last for 10 minutes.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Lizardfolk

These reptilian humanoids, also known as iruxi, are extremely adaptable and patient.