King VesketCreature 6
Source Pathfinder Kingmaker
Perception +12
Languages Common, Draconic, Iruxi
Skills Athletics +15, Diplomacy +13, Intimidation +15, Nature +12, Stealth +13
Str +5, Dex +3, Con +2, Int +2, Wis +2, Cha +5
AC 23; Fort +15; Reflex +15; Will +12;
HP 115
Speed 25 feet (swim 20 feet)
Jaws +17 (+12, +7) to hit 2d8+7 Piercing
Tail +17 (+13, +9) to hit (agile, sweep) 2d6+7 Bludgeoning
Trident +18 (+13, +8) to hit (magical, thrown 20) 2d8+7 Piercing
Trident +18 (+13, +8) to hit (magical, thrown 20) 2d8+10 Piercing
Righteous Certainty (mental)
Whenever Vesket becomes frightened, he reduces the condition value by 1. If Vesket ever realizes the spirit of Stisshak is actually a Will-o'-Wisp, he loses this ability.
Trident TwistRequirements Vesket is wielding a trident
Effect Vesket attempts to Disarm a foe. If he critically succeeds, he makes a trident melee Strike against the disarmed foe, using the same multiple attack penalty as the Disarm attempt. The trident Strike does not count toward his multiple attack penalty.
Triumphant RoarRequirements Vesket's last action reduced a foe to 0 Hit Points
Effect Vesket attempts an Intimidation check to Demoralize up to four foes within 30 feet. For each success, he gains 4 temporary Hit Points (8 on a critical success) that last for 10 minutes.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
LizardfolkThese reptilian humanoids, also known as iruxi, are extremely adaptable and patient.