Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Kobold Scout (BB)Creature 1

Source Pathfinder Bestiary
Perception +8 (darkvision)
Languages none
Skills Acrobatics +7, Crafting +3, Nature +6, Stealth +7, Survival +6
Str +0, Dex +4, Con +1, Int +0, Wis +3, Cha +1

AC 18; Fort +5; Reflex +9; Will +6;
HP 16
Speed 25 feet

Shortsword One Action +9 (+5, +1) to hit (agile, finesse, versatile s) 1d6 Piercing
Crossbow One Action +9 (+4, -1) to hit (range increment 120, reload 1) 1d8 Piercing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Hurried Retreat One Action

If the kobold is adjacent to at least one enemy, the kobold Strides up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. The kobold must end this movement in a space that's not adjacent to an enemy.

Sneak Attack

The kobold scout deals an extra 1d6 damage to creatures that have the Flat-Footed condition.

Most kobolds encountered outside of a well-defended warren or lair are kobold scouts, trained for stalking and the hunt. They're charged with bringing back food and valuable goods to the community. Kobolds are skilled at working together by necessity, and they often set up ambushes or hit-and-run assaults that allow them to do the most damage possible without putting themselves at much risk.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.


A creature with this trait is a member of the kobold ancestry.