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Kobold TrapmasterCreature 2

Source Pathfinder Adventure: Troubles in Otari
Perception +6 (darkvision)
Languages none
Skills Acrobatics +7, Crafting +8, Stealth +7
Str +2, Dex +4, Con +1, Int +4, Wis +3, Cha +1

AC 19; Fort +7; Reflex +10; Will +5;
HP 28
Speed 25 feet

Shortsword One Action +8 (+4, +0) to hit (agile, finesse, versatile s) 1d6+2 Piercing
Spear One Action +10 (+5, +0) to hit (thrown 20) 1d6+2 Piercing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Hurried Retreat One Action

If the kobold is adjacent to at least one enemy, the kobold Strides up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. They must end this movement in a space that's not adjacent to any enemy.

Quick Trap Three Actions

The kobold trapmaster deploys one spike trap in an adjacent square.

Sneak Attack

The kobold trapmaster deals an extra 1d6 damage to creatures that have the flat-footed condition.

When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

Spike Trap

Once this trap is deployed, anyone who steps on the square it's in takes 2d8 piercing damage and must attempt a DC 17 basic reflex saving throw.

Kobold trapmasters are the masterminds behind crafting and implementing wily traps in kobold lairs, and are widely respected among their kind.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.


A creature with this trait is a member of the kobold ancestry.