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Kobold Trapmaster (BB)Creature 2

Source Pathfinder Beginner Box
Perception +6 (darkvision)
Languages none
Skills Acrobatics +7, Crafting +8, Stealth +7
Str +2, Dex +4, Con +1, Int +4, Wis +3, Cha +1

AC 19; Fort +7; Reflex +10; Will +5;
HP 28
Speed 25 feet

Shortsword One Action +8 (+4, +0) to hit (agile, finesse, versatile s) 1d6+2 Piercing
Spear One Action +10 (+5, +0) to hit (thrown 20) 1d6+2 Piercing

Hurried Retreat One Action

If the kobold is adjacent to at least one enemy, the kobold Strides up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. They must end this movement in a space that's not adjacent to any enemy.

Quick Trap Three Actions

The kobold trapmaster deploys one spike trap in an adjacent square.

Sneak Attack

The kobold trapmaster deals an extra 1d6 damage to creatures that have the Flat-Footed condition.

Spike Trap

Once this trap is deployed in a square, it deals 2d8 piercing damage to anyone who steps on that square and they must attempt a DC 17 basic reflex saving throw.

Kobold trapmasters are the masterminds behind crafting and implementing wily traps in kobold lairs, and are widely respected among their kind.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.


A creature with this trait is a member of the kobold ancestry.