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Kobold TunnelrunnerCreature 0

Source Pathfinder Blog
Perception +6 (darkvision)
Languages Draconic
Skills Acrobatics +5, Athletics +5, Lore +2, Lore +4, Stealth +5
Str +1, Dex +3, Con +2, Int +0, Wis +2, Cha +0

AC 16; Fort +6; Reflex +9; Will +4;
HP 16
Speed 25 feet

Light Pick One Action +6 (+2, -2) to hit (agile, fatal d8) 1d4+1 Piercing

Sneak Attack

When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.



Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.


A creature with this trait is a member of the kobold ancestry.