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Kobold Warrior (BB)Creature -1

Source Pathfinder Beginner Box
Perception +3 (darkvision)
Languages none
Skills Acrobatics +5, Crafting +2, Stealth +5
Str +1, Dex +3, Con +0, Int +0, Wis +1, Cha -1

AC 16; Fort +4; Reflex +7; Will +3;
HP 8
Speed 25 feet

Spear One Action +3 (-2, -7) to hit 1d6+1 Piercing
Spear One Action +5 (+0, -5) to hit (thrown 20) 1d6+1 Piercing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Hurried Retreat One Action

If the kobold is adjacent to at least one enemy, the kobold Strides up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. The kobold must end this movement in a space that's not adjacent to any enemy.

Sneak Attack

The kobold warrior deals an extra 1d4 damage to creatures that have the Flat-Footed condition.

A typical kobold trains with simple weaponry. Kobolds are capable of landing sneaky strikes against unsuspecting foes, but they're just as quick to scamper off to safety if their group wouldn't outnumber their enemies at least two to one.

Kobolds believe in pragmatism, and a defeated kobold would rather surrender than face death. One might even abandon their kobold kin and concede to serve the victor if the alternative is an untimely demise.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.


A creature with this trait is a member of the kobold ancestry.