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KolboCreature 6


UniqueNEMediumDwarfHumanoid
Source Pathfinder #170: Spoken on the Song Wind
Perception +12 (darkvision)
Languages Common, Draconic, Dwarven, Jotun
Skills Athletics +14, Deception +15, Intimidation +13, Society +12, Thievery +14
Str +4, Dex +2, Con +4, Int +2, Wis +1, Cha +3

AC 24; Fort +16; Reflex +14; Will +13;
HP 115
Speed 20 feet

Longsword One Action +17 (+12, +7) to hit (versatile p) 1d8+6 Slashing
Heavy Crossbow One Action +15 (+10, +5) to hit (range increment 60, reload 1) 1d10 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

A Quick Word

If Kolbo is aware of his opponents and isn't prevented from speaking, he rolls Deception for initiative.

Deny Advantage

Kolbo isn't Flat-Footed to creatures of 6th level or lower that are Hidden, Undetected, flanking, or using surprise attack.

Low Blow Reaction

Requirements Kolbo successfully Feints an opponent


Effect The foe is knocked Prone.

Sneak Attack

Kolbo deals an extra 2d6 precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Dwarf

A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.