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Kolo HarvanCreature 2

Source Pathfinder #158: Sixty Feet Under
Perception +8
Languages Common, Halfling
Skills Acrobatics +7, Deception +8, Diplomacy +8, Stealth +9, Thievery +7
Str +0, Dex +3, Con +1, Int +1, Wis +0, Cha +4

AC 18; Fort +5; Reflex +11; Will +8;
HP 30
Speed 25 feet

Dagger One Action +11 (+7, +3) to hit (agile, finesse, versatile s) 1d4 Piercing
Dagger One Action +11 (+7, +3) to hit (agile, thrown 10, versatile s) 1d4+3 Piercing

Scurry Reaction

Trigger A creature ends its movement adjacent to Kolo

Effect Kolo Steps.

Upward Stab

Kolo's melee Strikes deal an extra 1d6 precision damage to Medium or larger creatures.



A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.


A creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.