Kolo HarvanCreature 2
Source Pathfinder #158: Sixty Feet Under
Perception +8
Languages Common, Halfling
Skills Acrobatics +7, Deception +8, Diplomacy +8, Stealth +9, Thievery +7
Str +0, Dex +3, Con +1, Int +1, Wis +0, Cha +4
AC 18; Fort +5; Reflex +11; Will +8;
HP 30
Speed 25 feet
Dagger +11 (+7, +3) to hit (agile, finesse, versatile s) 1d4 Piercing
Dagger +11 (+7, +3) to hit (agile, thrown 10, versatile s) 1d4+3 Piercing
Scurry
Trigger A creature ends its movement adjacent to Kolo
Effect Kolo Steps.
Upward StabKolo's melee Strikes deal an extra 1d6 precision damage to Medium or larger creatures.
Traits
Unique
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HalflingA creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.