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Kotgar LeadbusterCreature 4


UniqueLEMediumDwarfHumanoid
Source Pathfinder Adventure: Troubles in Otari
Perception +12 (darkvision)
Languages none
Skills Athletics +12, Crafting +8, Deception +9, Intimidation +9, Society +8, Survival +10
Str +4, Dex +1, Con +3, Int +0, Wis +2, Cha +1

AC 21; Fort +13; Reflex +9; Will +10;
HP 60
Speed 20 feet

Maul One Action +14 (+9, +4) to hit (shove) 1d12+8 Bludgeoning
Javelin One Action +11 (+6, +1) to hit (thrown 30) 1d6+8 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Brutish Shove One Action

If Kotgar has already attacked this turn and is holding a two-handed melee weapon, he can make a Strike with his two-handed melee weapon. If he hits a target that's Medium or smaller, he can push it back 5 feet, or 10 feet if his Strike was a critical hit. Kotgar can move to follow the target. Whether he hits or misses, the target is Flat-Footed until the end of his current turn unless he critically fails.

Powerful Shove

When a creature Kotgar Shoves has to stop moving because it would hit an object, it takes 4 bludgeoning damage.

Unburdened Iron

Kotgar ignores the reduction to his Speed from armor and deducts 5 feet from any one penalty to his Speed (such as from a spell).



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Dwarf

A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.