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Kothogaz, Dance Of DisharmonyCreature 21


UniqueCEGargantuanBeast
Source Pathfinder Lost Omens: Monsters of Myth
Perception +41 (darkvision, scent (imprecise) 120 feet)
Languages Aklo, (can't Speak Any Language)
Skills Acrobatics +43, Athletics +41, Stealth +35
Str +10, Dex +10, Con +9, Int -3, Wis +8, Cha +6

AC 49; Fort +32; Reflex +39; Will +35;
HP 400 (regeneration 30)
Speed 80 feet (fly 60 feet, swim 60 feet)
Immunities acid, clumsy, disease, drained, enfeebled, mental, paralyzed, petrified, poison, polymorph, stupefied
Resistances Sonic 20

Jaws One Action +39 (+34, +29) to hit (reach 20, versatile b) 4d8+18 Piercing + 2d12 Sonic
Claw One Action +39 (+35, +31) to hit (agile, reach 20, versatile b) 4d6+18 Slashing + 2d6 Acid
Bezoar One Action +39 (+34, +29) to hit (range increment 100) 4d8+8 Bludgeoning + 2d6 Acid

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Scent (Imprecise) 120 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Regeneration 30

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Frightful Presence (aura, emotion, fear, mental)

300 feet Aura DC 41 will


A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.


Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.

Horrific Speed

Kothogaz is permanently Quickened 1. It can use this extra action to Stride or Strike.

Noxious Aura (aura, poison)

120-foot emanation Aura


A creature that enters or begins its turn in the emanation must succeed at a DC 41 fortitude save or be Sickened 2 (sickened 3 on a critical failure).

Reactive

Kothogaz gains 3 reactions each round.

Tympanic Heartbeat (aura, auditory)

120-foot emanation Aura


Kothogaz's heartbeat booms like a deity's drum. A creature that enters or begins its turn in the emanation must attempt a DC 41 will save. On a failure, its next two actions must be move actions to move at least half its Speed away from Kothogaz. A creature that critically succeeds is temporarily immune to tympanic heartbeat for 1 minute.

Disharmonic Door Two Actions (audible, teleportation)

Kothogaz disappears, then bursts as a cacophonous sound from the throat of a creature within 240 feet. Kothogaz appears within reach of the creature and makes a melee Strike against it. The Strike deals an additional 2d12 sonic damage.

Many-Eyed Blight (disease, virulent)

DC 44 fortitude

Stage 1 Stupefied 2

Stage 2 stupefied 2 and Dazzled

Stage 3 Stupefied 3, Confused, and Blinded

Stage 4 if you die, at the next new moon, your body splits, and your viscera become an undead under Kothogaz's control.

Pox the Land Two Actions (poison, transmutation)

Kothogaz raises a pustule from the ground within 120 feet, which erupts in a 10-foot radius, 200-foot-high cylinder of cloying filth. Creatures in the area must succeed at a DC 44 basic reflex save or take 6d10 poison damage. On a failure, they can't fly for 1 round (1 minute on a critical failure); flying creatures fall safely to the ground.

Suppurating Passage One Action

The earth festers in Kothogaz's wake. Kothogaz Strides up to its Speed. Squares through which Kothogaz passes are greater difficult terrain until the start of its next turn, and any creature that enters or begins its turn in those squares must succeed at a DC 44 reflex save or take 4d10 poison damage and 4d10 acid damage (on a critical failure, double damage and exposed to many-eyed blight).

Swallow Whole One Action (attack)

Huge, 4d10+18 bludgeoning plus 2d12 sonic and Clumsy 1 while swallowed, Rupture 40

The monster attempts to swallow a creature of the listed size or smaller that it has grabbed in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.

A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Flat-Footed against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.

If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.

Improved Grab Free Action

The monster can use Grab as a free action triggered by a hit with its initial attack. A monster with Improved Grab still needs to spend an action to extend the duration for creatures it already has Grabbed.


Kothogaz is a towering horror of claws and eyes, surrounded by swarming insects.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.