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KurshkinCreature 1


UniqueNETinyFeyGremlin
Source Pathfinder #169: Kindled Magic
Perception +10 (+2 to hear things, darkvision)
Languages Common, Gnoll, Undercommon
Skills Arcana +8, Crafting +8, Deception +8, Nature +8, Stealth +11, Thievery +9
Str -2, Dex +4, Con +1, Int +1, Wis -1, Cha +3

AC 19; Fort +8; Reflex +11; Will +8;
HP 50
Speed 25 feet
Weaknesses Coldiron 5

Shortsword One Action +12 (+8, +4) to hit (agile, finesse, magical, versatile s) 1d6+4 Piercing
Shortbow One Action +12 (+7, +2) to hit (deadly d10, magical, range increment 60, reload 0) 1d6 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

+2 to Perception to hear thingsUnluck Aura (aura, divination, mental, misfortune, primal)

20 feet Aura


Creatures other than animals, gremlins, and gnolls in the aura become extremely unlucky (DC 20 will save; creature must roll this Will save twice and take the worse result). On a successful save, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it is within the aura.

Effect: Unluck Aura

Collateral Damage Reaction

Trigger A Strike critically misses Kurshkin


Effect Kurshkin redirects the strike to an adjacent creature. The attacker rerolls the Strike against that creature.

Lucky Stabs

Kurshkin deals an additional 1d6 damage with her melee Strikes against creatures affected by her unluck aura.

Natural Thief

When attacking with a finesse melee weapon, Kurshkin adds her Dexterity modifier to damage rolls instead of her Strength modifier.


Innate Primal Spells (DC 20, +12 to hit)

Cantrips (1st Level): Prestidigitation
1st Level: Gust of Wind, Spider Sting
2nd Level: Speak with Animals (At Will)



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Fey

Creatures of the First World are called the fey.