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LagofirCreature 3

Source Pathfinder #176: Lost Mammoth Valley
Perception +11 (low-light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +10, Athletics +8, Stealth +9, Survival +7
Str +3, Dex +4, Con +3, Int -4, Wis +2, Cha +1

AC 18; Fort +9; Reflex +12; Will +6;
HP 55
Speed 30 feet (swim 30 feet)

Jaws One Action +12 (+8, +4) to hit (agile, finesse) 1d8+3 Piercing
Feet One Action +11 (+6, +1) to hit 2d8+3 Bludgeoning

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Cold Adaptation

The lagofir reduces the effects it suffers from cold environments by one step.

Consuming Fumes (aura, fire)

Aura 15 feet. The lagofir is surrounded by fumes from the flammable oil it exudes. Each nonmagical open flame the size of a torch or larger within the emanation explodes, dealing 4d4 fire damage to all creatures and objects adjacent to the flame (DC 17 basic reflex). After exploding, the fire source is extinguished.

Deep Breath

A lagofir can hold its breath for 1 hour.


Lagofirs excrete a warm, flammable oil. Any creature that Grapples a lagofir or is Grabbed or Restrained by a lagofir becomes coated in lagofir oil for 10 minutes or until the oil is washed off, which takes 1 minute of vigorous scrubbing. Any time a lagofir or a creature coated in lagofir oil is dealt fire damage, it catches flame, taking 1d6 Persistent fire Damage.

Gnaw One Action

Requirements The lagofir's last action was a successful jaws Strike

Effect The lagofir gnaws on the target, driving its teeth deeper into its prey. The target takes 1d8+3 piercing damage.

Nimble Rush Two Actions

The lagofir attacks while darting around its foes. The lagofir Strides twice and Strikes at any point during its movement. It can substitute a Swim action in place of any Stride.

Lagofirs are semiaquatic omnivores that resemble a rabbit the size of a large dog. They're social creatures, playful but territorial and protective of their kin. Lagofirs live in family units and gather in larger groups as often as their environment allows. They're commonly found in northern Avistan, congregating along rivers, lakes, and coasts, where they subsist on fish, crustaceans, marine plants, and small mammals.

Lagofirs have a stout body, rounded back, large hind legs, long ears, and a short, fluffy tail. Their powerful incisors are capable of cracking through clam shells, chitin, and bone. Both their front and back paws are webbed, and their front paws are highly dexterous, enabling them to grasp objects and perform simple manual tasks.

Lagofirs secrete a thick, sweet-smelling, flammable oil that coats their fur. Warm to the touch, this oil keeps them insulated and comfortable in frigid water and cold climates. Lagofirs mark their territory by brushing against solid surfaces, coating them in oil that, to other lagofirs, identifies an individual. This makes their lairs, known as burrows or forms, incredibly hazardous. A single spark in a lagofir form can cause an explosion.



Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.