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Leaded SkeletonCreature 3

Source Pathfinder Society Scenario #2-17: Lost Maid of Anactoria
Perception +12 (darkvision)
Languages none
Skills Acrobatics +9, Athletics +9
Str +3, Dex +4, Con +1, Int -5, Wis +0, Cha +0

AC 18; Fort +10; Reflex +12; Will +9;
HP 44 (negative healing)
Speed 15 feet
Immunities death effects, disease, mental, paralyzed, poison, unconscious
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5

Leaded Bone-fused Hammer One Action +10 (+5, +0) to hit (shove) 2d6+3 Slashing
Leaded Claw One Action +10 (+6, +2) to hit (agile) 1d10+3 Bludgeoning


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Lead Cloud Reaction (poison)

Trigger The leaded skeleton is hit by a melee attack

Effect A cloud of lead dust is released, forming a 5-foot radius cloud of fine particles surrounding the skeleton. The cloud persists for 1 round, exposing creatures within it to an inhaled form of rapid lead poison.

Rapid Lead Poison (affliction, poison, necromancy)

High amounts of lead can cause headache, difficulty concentrating, and joint pain. Necromantic magic has augmented the lead that infuses this skeleton, causing it to take effect far more quickly than is typical for lead poisoning.

Saving Throw DC 18 fortitude

Maximum Duration 4 rounds

Stage 1 Stupefied 1 (1 round)

Stage 2 1d6 poison damage, stupefied 1, and Clumsy 1 (1 round)

Stage 3 2d6 poison damage, Stupefied 2, and Clumsy 2 (2 rounds)



This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.


A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.


This undead is made by animating a dead creature's skeleton with negative energy. An ability with this trait can be used or selected only by skeletons.