LeandrusCreature 2
Source Pathfinder #151: The Show Must Go On
Perception +8 (low-light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +6, Athletics +7, Intimidation +5, Performance +5, Stealth +6
Str +3, Dex +2, Con +3, Int -4, Wis +2, Cha +1
AC 18; Fort +8; Reflex +8; Will +5;
HP 30
Speed 35 feet
Jaws +9 (+4, -1) to hit 1d10+3 Piercing
Claw +9 (+5, +1) to hit (agile) 1d8+3 Slashing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Scent (Imprecise) 30 feetScent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
MinionIf Danika uses the Command an Animal action, Leandrus can use 2 actions on her turn. Otherwise, he can use only 1 action, which he can use to Stride or Strike.
StalkerLeandrus deals an extra 1d4 precision damage against Flat-Footed targets.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
MinionMinions are creatures that directly serve another creature. A creature with this trait can use only 2 actions per turn, doesn't have reactions, and can't act when it's not your turn. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that's a spell or magic item effect, like a summoned minion, you Sustain a Spell or Sustain an Activation; if not otherwise specified, you issue a verbal command as a single action with the auditory and concentrate traits. If given no commands, minions use no actions except to defend themselves or to escape obvious harm. If left unattended for long enough, typically 1 minute, mindless minions usually don't act, animals follow their instincts, and sapient minions act how they please. A minion can't control other creatures.